![]() Match – Match absolute/relative setting with input path.Ĭopy – Copy the file to the destination path (or subdirectory).Įmbed_textures ( boolean, ( optional )) – Embed Textures, Embed textures in FBX binary file (only for “Copy” path mode!)īatch_mode ( enum in, ( optional )) –Ĭollection – Each collection (data-block ones) as a file, does not include content of children collections. Relative – Always write relative paths (where possible). Path Mode, Method used to reference pathsĪuto – Use relative paths with subdirectories only. LimbNode – ‘LimbNode’ FBX node, a regular joint between two bones….īake_anim ( boolean, ( optional )) – Baked Animation, Export baked keyframe animationīake_anim_use_all_bones ( boolean, ( optional )) – Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)īake_anim_use_nla_strips ( boolean, ( optional )) – NLA Strips, Export each non-muted NLA strip as a separated FBX’s AnimStack, if any, instead of global scene animationīake_anim_use_all_actions ( boolean, ( optional )) – All Actions, Export each action as a separated FBX’s AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)īake_anim_force_startend_keying ( boolean, ( optional )) – Force Start/End Keying, Always add a keyframe at start and end of actions for animated channelsīake_anim_step ( float in, ( optional )) – Sampling Rate, How often to evaluate animated values (in frames)īake_anim_simplify_factor ( float in, ( optional )) – Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified) ![]() Root – ‘Root’ FBX node, supposed to be the root of chains of bones…. Null – ‘Null’ FBX node, similar to Blender’s Empty (default). Use_armature_deform_only ( boolean, ( optional )) – Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)Īrmature_nodetype ( enum in, ( optional )) –Īrmature FBXNode Type, FBX type of node (object) used to represent Blender’s armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender…) Secondary_bone_axis ( enum in, ( optional )) – Secondary Bone Axis Primary_bone_axis ( enum in, ( optional )) – Primary Bone Axis Use_custom_props ( boolean, ( optional )) – Custom Properties, Export custom propertiesĪdd_leaf_bones ( boolean, ( optional )) – Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data) ![]() Use_triangles ( boolean, ( optional )) – Triangulate Faces, Convert all faces to triangles Use_tspace ( boolean, ( optional )) – Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!) Use_mesh_edges ( boolean, ( optional )) – Loose Edges, Export loose edges (as two-vertices polygons) Use_subsurf ( boolean, ( optional )) – Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if ‘Apply Modifiers’ is enabled) Could be important since some other software can discard other color attributes besides the first one Prioritize_active_color ( boolean, ( optional )) – Prioritize Active Color, Make sure active color will be exported first. Linear – Export colors in linear color space. SRGB – Export colors in sRGB color space. Vertex Colors, Export vertex color attributes Normals Only – Export only normals instead of writing edge or face smoothing data.Ĭolors_type ( enum in, ( optional )) – Smoothing, Export smoothing information (prefer ‘Normals Only’ option if your target importer understand split normals) ![]() Mesh_smooth_type ( enum in, ( optional )) – Use_mesh_modifiers_render ( boolean, ( optional )) – Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8) Use_mesh_modifiers ( boolean, ( optional )) – Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys Other – Other geometry types, like curve, metaball, etc. Object Types, Which kind of object to exportĪrmature – WARNING: not supported in dupli/group instances. fbx ( filepath = '', check_existing = True, filter_glob = '*.fbx', use_selection = False, use_visible = False, use_active_collection = False, global_scale = 1.0, apply_unit_scale = True, apply_scale_options = 'FBX_SCALE_NONE', use_space_transform = True, bake_space_transform = False, object_types =, ( optional )) – ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |